I’ve added Gamepad support; you can now pan the camera, and test a few other features using a gamepad. I’ve tested with an Xbox Series X controller but should work […]
Always maintain shippable code: Day four update
Today’s update is really a lack of update. This is a great opportunity to introduce my holy commandments; my hero John Romero (of Id Software fame) has a fantastic talk […]
Did you hear that?: Day three update
We have audio! I’ve built the audio engine for the game and we can now load and play music, as well as sound effects. I’ve also gotten to the bottom […]
Behind the scenes: Day two update
I’ve spent a considerable amount of time today working through some game engine features; namely the asset loading system and the beginnings of the audio system using Web Audio API […]
Humble Beginnings: Day one update
The first official day of my game jam week. So far it’s been quite a lot of research. Watched countless YouTube videos and read through several chapters of Advanced Game […]
The night before: Day zero update
We’re finally here, the night before the game jam. The night before I lock myself in a hotel room and try and knock out my very first video game; all […]
RTS Game Jam August 2022
This year I have decided to create myself a challenge. If I locked myself in a room for a week, could I create a video game? I have virtually no […]